NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.  Zalis Send a noteboard - 27/10/2011 02:27:40 PM
		Zalis Send a noteboard - 27/10/2011 02:27:40 PM
		
	 Zalis Send a noteboard - 27/10/2011 02:27:40 PM
		Zalis Send a noteboard - 27/10/2011 02:27:40 PM
		
		
			
				It didn't have scaling, at least to my knowledge.  I don't think Obsidian likes the idea.  Not sure about FO3... it's been a while.
			
		
	
	 The sword might be grateful to the forge fire, but never fond of it.
  The sword might be grateful to the forge fire, but never fond of it.
	
	
		This message last edited by Zalis on 27/10/2011 at 02:28:44 PM
		
	
	
	
	
			Not sure if this has been told here or not but Skyrim is going to be  a port for the PC
	    
	         - 26/10/2011 03:26:57 PM
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			At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
	    
	         - 26/10/2011 08:35:54 PM
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			Re: Level scaling
	    
	         - 26/10/2011 08:47:14 PM
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			Or they could just design a game that includes dangers you can't overcome.
	    
	         - 26/10/2011 09:22:09 PM
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			As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
	    
	         - 26/10/2011 09:37:48 PM
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			I don't entirely disagree.
	    
	         - 26/10/2011 09:43:19 PM
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			My issue is mostly with equipment and enemy types scaling, not so much actual level.
	    
	         - 26/10/2011 09:55:29 PM
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			I'm more interested in item scaling than enemy level scaling
	    
	         - 26/10/2011 09:53:55 PM
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			I'm not sure.
	    
	         - 26/10/2011 10:07:54 PM
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			Did Fallout 3 and New Vegas have Level scaling?
	    
	         - 27/10/2011 08:40:54 AM
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			NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.  - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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	     - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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			That's the first thing I tried to do after the goodsprings quests.
	    
	         - 27/10/2011 02:31:32 PM
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