They had more tightly controlled and modified scaling.
		Jacob Send a noteboard - 27/10/2011 05:53:30 PM
		
	
		
			
				New Vegas didn't hide specifically tough/dangerous characters or creatures at the start of the game.  They actually loaded them into areas where they didn't want the player going right away.  
However, the rest of the game scaled in a similar way as Fallout 3. The game locked an area level when you entered it, and you could come back at a higher level and have an easier go of things. Random encounters had a base level that was somewhat tethered to the character level up to a certain point, where the baddies hit their own level cap.
At higher levels newer and more challenging bad guys, either new monster, ghoul, robot types, or new weapons and armor, showed up.
The result is as you described. The feeling, and reality, that the player was vulnerable and needed to tactical at the beginning of the game. By the end, the player was damned skilled, deadly, and could rightly kick the ass of those who got in the way. That is the way it should be. That is what they are trying for in Skyrim... some balance of that, with a little NV too tough to handle creatures and locations thrown in for good measure.
	However, the rest of the game scaled in a similar way as Fallout 3. The game locked an area level when you entered it, and you could come back at a higher level and have an easier go of things. Random encounters had a base level that was somewhat tethered to the character level up to a certain point, where the baddies hit their own level cap.
At higher levels newer and more challenging bad guys, either new monster, ghoul, robot types, or new weapons and armor, showed up.
The result is as you described. The feeling, and reality, that the player was vulnerable and needed to tactical at the beginning of the game. By the end, the player was damned skilled, deadly, and could rightly kick the ass of those who got in the way. That is the way it should be. That is what they are trying for in Skyrim... some balance of that, with a little NV too tough to handle creatures and locations thrown in for good measure.
			Not sure if this has been told here or not but Skyrim is going to be  a port for the PC
	    
	         - 26/10/2011 03:26:57 PM
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			At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
	    
	         - 26/10/2011 08:35:54 PM
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			Re: Level scaling
	    
	         - 26/10/2011 08:47:14 PM
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			Or they could just design a game that includes dangers you can't overcome.
	    
	         - 26/10/2011 09:22:09 PM
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			As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
	    
	         - 26/10/2011 09:37:48 PM
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			I don't entirely disagree.
	    
	         - 26/10/2011 09:43:19 PM
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			My issue is mostly with equipment and enemy types scaling, not so much actual level.
	    
	         - 26/10/2011 09:55:29 PM
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			I'm more interested in item scaling than enemy level scaling
	    
	         - 26/10/2011 09:53:55 PM
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			I'm not sure.
	    
	         - 26/10/2011 10:07:54 PM
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			Did Fallout 3 and New Vegas have Level scaling?
	    
	         - 27/10/2011 08:40:54 AM
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			NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.  - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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		 - 27/10/2011 02:27:40 PM
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	         - 27/10/2011 02:27:40 PM
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			That's the first thing I tried to do after the goodsprings quests.
	    
	         - 27/10/2011 02:31:32 PM
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			They had more tightly controlled and modified scaling.
		
	         - 27/10/2011 05:53:30 PM
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