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They had more tightly controlled and modified scaling. Jacob Send a noteboard - 27/10/2011 05:53:30 PM
New Vegas didn't hide specifically tough/dangerous characters or creatures at the start of the game. They actually loaded them into areas where they didn't want the player going right away.

However, the rest of the game scaled in a similar way as Fallout 3. The game locked an area level when you entered it, and you could come back at a higher level and have an easier go of things. Random encounters had a base level that was somewhat tethered to the character level up to a certain point, where the baddies hit their own level cap.

At higher levels newer and more challenging bad guys, either new monster, ghoul, robot types, or new weapons and armor, showed up.

The result is as you described. The feeling, and reality, that the player was vulnerable and needed to tactical at the beginning of the game. By the end, the player was damned skilled, deadly, and could rightly kick the ass of those who got in the way. That is the way it should be. That is what they are trying for in Skyrim... some balance of that, with a little NV too tough to handle creatures and locations thrown in for good measure.
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Not sure if this has been told here or not but Skyrim is going to be a port for the PC - 26/10/2011 03:26:57 PM 786 Views
And my good mood just flew out of the window. *NM* - 26/10/2011 04:03:53 PM 223 Views
I'm not too worried. - 26/10/2011 04:05:17 PM 469 Views
I'm just concerned if it will have that Oblivion feel to it - 26/10/2011 04:09:22 PM 454 Views
Yeah, that's why they keep dumbing it down. - 26/10/2011 04:26:57 PM 490 Views
At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well. - 26/10/2011 08:35:54 PM 633 Views
Re: Level scaling - 26/10/2011 08:47:14 PM 558 Views
Or they could just design a game that includes dangers you can't overcome. - 26/10/2011 09:22:09 PM 489 Views
I don't entirely disagree. - 26/10/2011 09:43:19 PM 516 Views
For sure. I didn't intend to say that you could just... - 26/10/2011 10:37:16 PM 478 Views
I'm more interested in item scaling than enemy level scaling - 26/10/2011 09:53:55 PM 464 Views
I'm not sure. - 26/10/2011 10:07:54 PM 452 Views
What I found wasn't very clear... - 26/10/2011 10:38:02 PM 694 Views
Re: What I found wasn't very clear... - 27/10/2011 02:38:11 PM 538 Views
Did Fallout 3 and New Vegas have Level scaling? - 27/10/2011 08:40:54 AM 430 Views
They had more tightly controlled and modified scaling. - 27/10/2011 05:53:30 PM 561 Views
Excellent, good to know *NM* - 27/10/2011 09:51:13 PM 205 Views
From what I've read... re: Level scaling in Skyrim - 27/10/2011 05:45:55 PM 656 Views
I think I like the sound of that. - 27/10/2011 06:31:31 PM 434 Views

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