It sounds like a fairly good balance of different options. We'll see how it works in practice, but it sounds promising. Thanks for the explanation!
Warder to starry_nite
Chapterfish — Nate's Writing Blog
http://chapterfish.wordpress.com
Chapterfish — Nate's Writing Blog
http://chapterfish.wordpress.com
Not sure if this has been told here or not but Skyrim is going to be a port for the PC
- 26/10/2011 03:26:57 PM
881 Views
At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
- 26/10/2011 08:35:54 PM
716 Views
Re: Level scaling
- 26/10/2011 08:47:14 PM
665 Views
Or they could just design a game that includes dangers you can't overcome.
- 26/10/2011 09:22:09 PM
577 Views
As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
- 26/10/2011 09:37:48 PM
552 Views
I don't entirely disagree.
- 26/10/2011 09:43:19 PM
605 Views
My issue is mostly with equipment and enemy types scaling, not so much actual level.
- 26/10/2011 09:55:29 PM
562 Views
I'm more interested in item scaling than enemy level scaling
- 26/10/2011 09:53:55 PM
546 Views
I'm not sure.
- 26/10/2011 10:07:54 PM
547 Views
Did Fallout 3 and New Vegas have Level scaling?
- 27/10/2011 08:40:54 AM
504 Views
NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.
- 27/10/2011 02:27:40 PM
497 Views
- 27/10/2011 02:27:40 PM
497 Views
That's the first thing I tried to do after the goodsprings quests.
- 27/10/2011 02:31:32 PM
473 Views
From what I've read... re: Level scaling in Skyrim
- 27/10/2011 05:45:55 PM
761 Views
I think I like the sound of that.
- 27/10/2011 06:31:31 PM
510 Views

*NM*
*NM*