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Same here. Fanatic-Templar Send a noteboard - 11/01/2012 02:20:41 AM
I think a lot of the better experiences came precisely from the fact that the rules were so byzantine we tended towards ad hoc ruling a lot more.

There was a lot more background material for lore and world-building back then though. I still look to some of my second-edition Player's Option books for inspiration at times, but I haven't bought anything since I realised 3rd Edition forward was pretty much just a list of classes, feats, spells, magic items, monsters, prestige classes, powers, and so on, and so forth.

2nd Edition has monstrous Sea Urchins. That is awesome.
The first rule of being a ninja is "do no harm". Unless you intend to do harm, then do lots of harm.
~Master Splinter

Victorious in Bergioyn's legendary 'Reverse Mafia'. *MySmiley*
This message last edited by Fanatic-Templar on 11/01/2012 at 02:23:03 AM
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