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But do you want to tell a story or do you want to make it "realistic?" Roland00 Send a noteboard - 18/12/2018 07:50:26 PM

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For example perhaps the machines thought it was their "duty" to preserve human kind if it was possible for human kind was their creators even if they were a "bad dad / bad mom." Thus they set up the Matrix for multiple goals and not a single goal. It is a battery source of energy, but also an old folks home for your parents you do not really want to visit but you want them to be happy (aka humans were in a nature preserve / zoo), so on and so on.

Preserve humans in a "Matrix" that simulates pastoral England, classical Greek times, or even the Garden of Eden. Make every man a mighty king, every woman a beautiful princess, or Indiana Jones, or whatever you think they want. You have the ability to provide AI NPCs in their world, so you don't even strictly have to let the humans interact with each other.

Most importantly, don't give them a world filled with computers that allow them the means to fight back.


But do you want to tell a story or do you want to make it "realistic?"

1)

In "reality" those machines would be unhackable even if they are "familiar" technology wise to the people. You can do something like an encryption key where even if people are in a technology level that recognizes machines are not "magic" but instead technology...with something as simple as an encryption key you can lock the humans out from creating their own "stronghold" that will allow them to do a resistance / war with the machines.

But #1 does not occur for then you do not have a good story for the story never starts for the machines had prevented the resistance from getting critical mass.

Aka it is not a question of engineering, it is a question of "language" and merely by having a foreign enough language you can prevent humans from interfacing with the machines outside of the matrix. You need not make the humans "greek city states" or "medieveal farmers under feudalism."

2)

We learn in the 2nd and 3rd movies, that one of the goals from some of the machines (for there are many factions in the machines) is to learn from the Humans for the Human style of thinking / cognition is different enough from machines that the machines want to learn more from Humans as a means of self improvement.

Thus the machines were "over-confident" thinking it was an acceptable risk to allow humans to have a "stronghold" and to actually encourage them to create a stronghold for humans "think differently" when they have access to such stable society (aka hierarchy of needs type thing.)

Other machine factions thought this was stupid, hubris, unnecessary risk, etc. But yeah the Architect, the Oracle, Smith, Merovingian, etc they are not the factions themselves but they are characters that demonstrated that the machines actually had a "democracy of thought" of how to organize their society and how to organize the humans. It was not "one will" / "one goal" but instead multiple goals they were optimizing for. And this is actually a good thing most machines (but not all such as Smith) for they were more effective when they thought this way.

That is actually one of the themes / commentary of the 3 matrix movies. Positive feedback loops are inherently unstable systems. A singular will given fuel and it operates in a positive feedback manner will destabilize the entire system. Points of friction, democracy of views, etc are actually good for the system overall, but they can also become a vice if taken too an extreme.

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Now the Matrix movies are a big hot mess for other reasons, but the things you say are flaws are in my subjective opinion are some of the Matrix's strengths.

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