Look at the principles to make a gateway.
Using Saidar, you make two places identical. If you can make the area you defend vibrate ever so slightly, not noticeable to living creatures, but meaningful for a gateway, you can render it impossible to make two places identical, and gateway can't form.
Using Saidin, you try to pull two places together. If one place is always moving just so slightly, there is a tiny gap and a gateway can't form.
A radio jammer in the modern context does not seem equivalent to either a ward or an active radar detecting incoming gateway.
Using Saidar, you make two places identical. If you can make the area you defend vibrate ever so slightly, not noticeable to living creatures, but meaningful for a gateway, you can render it impossible to make two places identical, and gateway can't form.
Using Saidin, you try to pull two places together. If one place is always moving just so slightly, there is a tiny gap and a gateway can't form.
A radio jammer in the modern context does not seem equivalent to either a ward or an active radar detecting incoming gateway.
I would argue that these concepts might be the principles behind the "ward" that is created around an area. In which case it would bolster my argument, I would think.
Totally agree with you.
How to disrupt gateways that are made into a battle zone...
- 16/11/2009 08:48:36 AM
1042 Views
there could be other defensive methods as well
- 16/11/2009 09:06:56 AM
759 Views
Excellent suggestions...
- 16/11/2009 09:08:59 AM
784 Views
I might as well present my argument in full
- 16/11/2009 09:52:34 AM
871 Views
Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 10:10:55 AM
1016 Views
Re: Both options can be valid, but here's why you MUST have the ward...
- 16/11/2009 12:08:30 PM
749 Views
I think there's some evidence in favor of the wards idea you are all missing.
- 16/11/2009 05:29:22 PM
724 Views
I disagree
- 16/11/2009 07:15:53 PM
708 Views
Except
- 16/11/2009 07:24:56 PM
692 Views
there's no indication that the gateway isn't almost on top of a city
- 17/11/2009 03:09:31 AM
649 Views
It's definitely possible that there can be a ward to detect a gateway opening.
- 17/11/2009 03:22:33 PM
692 Views
We know that, for e.g., Sammael could detect the location of a Gateway
- 16/11/2009 08:21:57 PM
670 Views
i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 06:06:54 AM
676 Views
Re: i think an automatic weave would be too complicated to cover any reasonable area.
- 17/11/2009 12:53:19 PM
670 Views
I don't think you need to travel to the Gateway to disrupt it if the ward notifies you of location
- 17/11/2009 10:57:06 PM
703 Views
I believe that you cannot make a ward completely preventing Traveling.
- 17/11/2009 01:52:24 PM
641 Views
