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of course, then you get into question of whether actions like that example are evil LadyLorraine Send a noteboard - 21/09/2011 04:03:03 AM
I'd say that when confronted with "Save baby or death", and you choose to walk away because you value your own life more than the stranger-baby's, that's a pretty "neutral" reaction. I don't think self-preservation is evil.

Now, if you remove the risk from that situation where you're not at risk of dying for saving the baby, you get much more closer to the realm of evil.

I think fuzzy areas like this are part of the reason why you just don't see them...it's hard to determine how these actions would go in a game where things have to have a value. If you didn't save the baby, do you get good, evil, or neutral points? If you DID save the baby, would that be a good action, or an "expected neutral" action? The game developers would end up having to make ethical judgements on certain actions, and they may be hesitant to do so.
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My companions! Lend me thine vast expertise - 20/09/2011 03:56:19 PM 1186 Views
Hm. It depends on what you mean by "rewarded." - 20/09/2011 04:15:18 PM 873 Views
No, not quite - 20/09/2011 04:29:42 PM 803 Views
I don't think I know anything that matches what you want. - 20/09/2011 04:39:22 PM 778 Views
You are a horrible human being. *NM* - 20/09/2011 08:24:05 PM 339 Views
- 28/09/2011 12:58:11 AM 807 Views
I thnk Fallout 3 gave you bonuses for being neutral. - 20/09/2011 04:52:11 PM 772 Views
That was the first that came to my mind, too. *NM* - 21/09/2011 09:46:11 AM 334 Views
P.S. re: "thine" - 20/09/2011 04:57:27 PM 737 Views
Damn, I knew it! - 20/09/2011 05:11:25 PM 787 Views
"Netural" isn't about picking "good and evil" choices. - 20/09/2011 04:59:42 PM 785 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games) - 20/09/2011 05:02:28 PM 918 Views
Take Knights of the Old Republic, for example - 20/09/2011 05:08:04 PM 841 Views
That's not so much an alignment as just metagaming the system. - 20/09/2011 09:27:49 PM 803 Views
thank you for phrasing that better than me *NM* - 20/09/2011 11:11:54 PM 343 Views
Maybe I didn't explain right - 20/09/2011 11:19:51 PM 719 Views
I'd say that's evil. - 21/09/2011 03:00:32 AM 898 Views
of course, then you get into question of whether actions like that example are evil - 21/09/2011 04:03:03 AM 766 Views
Questions of morality are the great fun of philosophy . - 21/09/2011 05:24:50 AM 739 Views
Re: I'd say that's evil. - 21/09/2011 06:23:11 PM 900 Views
Re: I'd say that's evil. - 21/09/2011 10:21:17 PM 898 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality. - 21/09/2011 02:19:34 PM 787 Views
I thought I had allowed for what you said. - 21/09/2011 04:33:30 PM 694 Views
It's not a neutral outlook - 21/09/2011 06:27:27 PM 831 Views
See, what you're talking about IS in fact considered EVIL. - 21/09/2011 08:33:30 PM 780 Views
You might want to try The Witcher series. - 21/09/2011 05:16:05 AM 755 Views
I just played the first one... - 21/09/2011 02:14:13 PM 806 Views
Grey decisions are good but... - 21/09/2011 06:19:04 PM 839 Views
they don't reward it because, for the most part, they don't want you taking a middle ground. - 21/09/2011 07:10:48 PM 719 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM* - 21/09/2011 08:02:11 PM 379 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM* - 22/09/2011 06:27:05 PM 356 Views
Are you kidding? - 22/09/2011 06:54:19 PM 808 Views
That's chaotic good, not neutral. *NM* - 22/09/2011 10:36:28 PM 370 Views
I have an on-topic comment as well as a general rant on game morality systems. - 21/09/2011 06:43:21 PM 930 Views
if they wanted to make the conversation mechanics more complicated... - 21/09/2011 07:14:21 PM 850 Views
I don't care if it's complicated so long as it's clear. - 22/09/2011 08:27:46 PM 738 Views
I agree with this, actually. *NM* - 22/09/2011 09:17:23 PM 370 Views
I agree with that, too. *NM* - 22/09/2011 10:38:15 PM 354 Views

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