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Re: Level scaling Nate Send a noteboard - 26/10/2011 08:47:14 PM
One welcome thing I read about the level scaling (which I also don't really like but in a true open world game it's difficult to avoid without gating the content) is that there's a partial compromise. I read that enemy levels scale with you, but once you enter a certain area like a dungeon, the enemy levels (scaled to you at that point) are locked. This means that if you find something too difficult in that dungeon, you can come back later. Sadly, I doubt that world areas are locked in a similar fashion, but I don't actually know.

What I'd like to see on top of that is maximum level scaling. By that I mean that each enemy type has a maximum level. It will scale with you up until it reaches that level, and then it will stop and you will outstrip it, making it easier and easier to beat that type of enemy. Something like a wolf could have a maximum level of 10, while something like a draugr could have a maximum level of 20, for example. Some enemies would have the same maximum level as you, meaning they will always be a challenge.

When combined with the way the world introduces random enemies only when you've reached a certain minimum level, I think that could be a good solution to reduce the frustration of always having tough fights against the same creatures no matter how much you level, while at the same time avoiding content gating. That would be my solution for the world at large, at any rate. In dungeons I would use the exact system they're using, which is scaling the level up to yours until you enter the dungeon, and then locking it so you can go get better if you want to. That keeps dungeons challenging no matter what, without making world travel a constant battle.
Warder to starry_nite

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http://chapterfish.wordpress.com
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Not sure if this has been told here or not but Skyrim is going to be a port for the PC - 26/10/2011 03:26:57 PM 962 Views
And my good mood just flew out of the window. *NM* - 26/10/2011 04:03:53 PM 298 Views
I'm not too worried. - 26/10/2011 04:05:17 PM 653 Views
I'm just concerned if it will have that Oblivion feel to it - 26/10/2011 04:09:22 PM 620 Views
Yeah, that's why they keep dumbing it down. - 26/10/2011 04:26:57 PM 640 Views
At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well. - 26/10/2011 08:35:54 PM 791 Views
Re: Level scaling - 26/10/2011 08:47:14 PM 740 Views
Or they could just design a game that includes dangers you can't overcome. - 26/10/2011 09:22:09 PM 656 Views
I don't entirely disagree. - 26/10/2011 09:43:19 PM 679 Views
For sure. I didn't intend to say that you could just... - 26/10/2011 10:37:16 PM 628 Views
I'm more interested in item scaling than enemy level scaling - 26/10/2011 09:53:55 PM 620 Views
I'm not sure. - 26/10/2011 10:07:54 PM 621 Views
What I found wasn't very clear... - 26/10/2011 10:38:02 PM 900 Views
Re: What I found wasn't very clear... - 27/10/2011 02:38:11 PM 716 Views
Did Fallout 3 and New Vegas have Level scaling? - 27/10/2011 08:40:54 AM 578 Views
They had more tightly controlled and modified scaling. - 27/10/2011 05:53:30 PM 740 Views
Excellent, good to know *NM* - 27/10/2011 09:51:13 PM 271 Views
From what I've read... re: Level scaling in Skyrim - 27/10/2011 05:45:55 PM 841 Views
I think I like the sound of that. - 27/10/2011 06:31:31 PM 584 Views

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