5) Are loot and quest rewards level scaled, like in Oblivion? Will there be any powerful un-scaled items?
Bruce: We’re handling leveling stuff similar to how we did in Fallout 3, but with a few new twists that we hope players won’t even notice. The enemies and loot are based on the “encounter zone” you’re in, so it could be higher or lower level than your current level. We do have a new concept of epic or “special” loot that you can randomly find in many cases, regardless of the zone, and you will still get better stuff in the better zones with your level higher. Same goes for quest rewards. We try to make them appropriate for what you did. Sometimes that is random, sometimes that is a set item. There’s a lot of specific stuff that is very powerful, like the Daedric artifacts.
Judging by that, I'm not entirely certain what it'll be like... But apparently a mix, with some scaled items, some set items, and some random items? And some of the random items being really powerful? I think I'll have to play the game in order to decide if they went about this the right way or not.
The answer to question 9 is encouraging though. Oblivion's UI was atrocious, to say the least. Fixing that is already a major bonus for Skyrim.
Bruce: We’re handling leveling stuff similar to how we did in Fallout 3, but with a few new twists that we hope players won’t even notice. The enemies and loot are based on the “encounter zone” you’re in, so it could be higher or lower level than your current level. We do have a new concept of epic or “special” loot that you can randomly find in many cases, regardless of the zone, and you will still get better stuff in the better zones with your level higher. Same goes for quest rewards. We try to make them appropriate for what you did. Sometimes that is random, sometimes that is a set item. There’s a lot of specific stuff that is very powerful, like the Daedric artifacts.
Judging by that, I'm not entirely certain what it'll be like... But apparently a mix, with some scaled items, some set items, and some random items? And some of the random items being really powerful? I think I'll have to play the game in order to decide if they went about this the right way or not.
The answer to question 9 is encouraging though. Oblivion's UI was atrocious, to say the least. Fixing that is already a major bonus for Skyrim.
That is very encouraging, actually. I would have to have my PC version look the same as a console after dropping so much money. I really think developers need to lead with PC's. Consoles are nice and all but seriously, players should expect lower res and less performance out of a console. That's what you get for spending a half to a quarter of the price.
Go Hokies!
CS/CpE. Yay engineering!
CS/CpE. Yay engineering!
Not sure if this has been told here or not but Skyrim is going to be a port for the PC
26/10/2011 03:26:57 PM
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At least PC players get mods to fix the terrible decisions like level scaling and bad UI. Oh well.
26/10/2011 08:35:54 PM
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Re: Level scaling
26/10/2011 08:47:14 PM
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Or they could just design a game that includes dangers you can't overcome.
26/10/2011 09:22:09 PM
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As long as it's clear that they're not supposed to be able to beat those things yet, anyway.
26/10/2011 09:37:48 PM
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I don't entirely disagree.
26/10/2011 09:43:19 PM
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My issue is mostly with equipment and enemy types scaling, not so much actual level.
26/10/2011 09:55:29 PM
- 385 Views
I'm more interested in item scaling than enemy level scaling
26/10/2011 09:53:55 PM
- 375 Views
I'm not sure.
26/10/2011 10:07:54 PM
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What I found wasn't very clear...
26/10/2011 10:38:02 PM
- 587 Views
Re: What I found wasn't very clear...
27/10/2011 02:38:11 PM
- 432 Views
Did Fallout 3 and New Vegas have Level scaling?
27/10/2011 08:40:54 AM
- 341 Views
NV didn't have scaling. Try walking down the road with Cazadores once you leave Goodsprings.
27/10/2011 02:27:40 PM
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That's the first thing I tried to do after the goodsprings quests.
27/10/2011 02:31:32 PM
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