Hm. It depends on what you mean by "rewarded."
beetnemesis Send a noteboard - 20/09/2011 04:15:18 PM
And what you mean by "gray."
Like you say, pretty much all games with "morality" subsystems reward you for playing an extreme.
However, in games that DON'T have explicit systems like that, you can do whatever you want.
So, like, in the original Deus Ex, you could be a good guy- try to always be nonlethal, pay for stuff, don't be a pervert, and so on. Or, if you wanted, you could be a good guy except when you didn't want to- be nonlethal unless it's a hassle, pay for what you have to and steal everything you can, go in the woman's bathroom.
I just started playing the new Deus Ex, and spent like 20 minutes breaking into about a dozen different offices, ransacking their drawers, and reading their emails. But I'm doing it to find a drug thief! Gray.
Another example would be something like Baldur's Gate II or Arcanum, where your reputation would easily get maxed out just from playing the game and killing evil, so a little shoplifting or petty cruelty now and again doesn't hurt anyone.
I get the impression that's not what you're thinking of, though.
Like you say, pretty much all games with "morality" subsystems reward you for playing an extreme.
However, in games that DON'T have explicit systems like that, you can do whatever you want.
So, like, in the original Deus Ex, you could be a good guy- try to always be nonlethal, pay for stuff, don't be a pervert, and so on. Or, if you wanted, you could be a good guy except when you didn't want to- be nonlethal unless it's a hassle, pay for what you have to and steal everything you can, go in the woman's bathroom.
I just started playing the new Deus Ex, and spent like 20 minutes breaking into about a dozen different offices, ransacking their drawers, and reading their emails. But I'm doing it to find a drug thief! Gray.
Another example would be something like Baldur's Gate II or Arcanum, where your reputation would easily get maxed out just from playing the game and killing evil, so a little shoplifting or petty cruelty now and again doesn't hurt anyone.
I get the impression that's not what you're thinking of, though.
I amuse myself.
My companions! Lend me thine vast expertise
- 20/09/2011 03:56:19 PM
1186 Views
Hm. It depends on what you mean by "rewarded."
- 20/09/2011 04:15:18 PM
874 Views
I don't think I know anything that matches what you want.
- 20/09/2011 04:39:22 PM
779 Views
You are a horrible human being.
*NM*
- 20/09/2011 08:24:05 PM
339 Views
*NM*
- 20/09/2011 08:24:05 PM
339 Views
I'm morally grey! Women love me, and men want to be like me. *NM*
- 20/09/2011 09:15:31 PM
372 Views
It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games)
- 20/09/2011 05:02:28 PM
918 Views
Take Knights of the Old Republic, for example
- 20/09/2011 05:08:04 PM
843 Views
That's not so much an alignment as just metagaming the system.
- 20/09/2011 09:27:49 PM
804 Views
Maybe I didn't explain right
- 20/09/2011 11:19:51 PM
720 Views
I'd say that's evil.
- 21/09/2011 03:00:32 AM
899 Views
of course, then you get into question of whether actions like that example are evil
- 21/09/2011 04:03:03 AM
766 Views
That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality.
- 21/09/2011 02:19:34 PM
789 Views
You might want to try The Witcher series.
- 21/09/2011 05:16:05 AM
756 Views
Grey decisions are good but...
- 21/09/2011 06:19:04 PM
840 Views
they don't reward it because, for the most part, they don't want you taking a middle ground.
- 21/09/2011 07:10:48 PM
720 Views
Well that's just stupid. Tired of picking the 2 sides over and over *NM*
- 21/09/2011 08:02:11 PM
379 Views
Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM*
- 22/09/2011 06:27:05 PM
356 Views
Are you kidding?
- 22/09/2011 06:54:19 PM
809 Views
There's a difference between doing "bad" things for a good purpose, and being neutral. *NM*
- 22/09/2011 09:12:16 PM
331 Views
I have an on-topic comment as well as a general rant on game morality systems.
- 21/09/2011 06:43:21 PM
931 Views
- 21/09/2011 06:43:21 PM
931 Views
if they wanted to make the conversation mechanics more complicated...
- 21/09/2011 07:14:21 PM
850 Views
