if they wanted to make the conversation mechanics more complicated...
LadyLorraine Send a noteboard - 21/09/2011 07:14:21 PM
They could give you the ability to choose a motivation (altruistic, apathetic, mischevious, maleveolent, etc...) AND an action.
So like, think of your rotating dialoge box, kind of like in MassEffect
Instead of just having you pick an action, you FIRST, before anything, pick a "mindset" for how that action will be phrased.
Then from THAT menu, you get a submenu of actions for that mindset (that may have entirely different consequences compared to that same action in one of the other mindset options)
The problem with a system like that is that, while implementable, it probably would become quite cumbersome and drawn out for those who don't really care much about at all and are just in it for the story/action.
Of cousre, I would also argue that those people shouldn't play RPGs if it bothers them that much.
So like, think of your rotating dialoge box, kind of like in MassEffect
Instead of just having you pick an action, you FIRST, before anything, pick a "mindset" for how that action will be phrased.
Then from THAT menu, you get a submenu of actions for that mindset (that may have entirely different consequences compared to that same action in one of the other mindset options)
The problem with a system like that is that, while implementable, it probably would become quite cumbersome and drawn out for those who don't really care much about at all and are just in it for the story/action.
Of cousre, I would also argue that those people shouldn't play RPGs if it bothers them that much.
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20/09/2011 03:56:19 PM
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I don't think I know anything that matches what you want.
20/09/2011 04:39:22 PM
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You are a horrible human being.
*NM*
20/09/2011 08:24:05 PM
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I'm morally grey! Women love me, and men want to be like me. *NM*
20/09/2011 09:15:31 PM
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It'd be pretty difficult to specifically reward you for being a 'gray' character. (Two games)
20/09/2011 05:02:28 PM
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Take Knights of the Old Republic, for example
20/09/2011 05:08:04 PM
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That's not so much an alignment as just metagaming the system.
20/09/2011 09:27:49 PM
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Maybe I didn't explain right
20/09/2011 11:19:51 PM
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I'd say that's evil.
21/09/2011 03:00:32 AM
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of course, then you get into question of whether actions like that example are evil
21/09/2011 04:03:03 AM
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That's actually a pretty narrow view of Neutral when it comes to Alignment or Morality.
21/09/2011 02:19:34 PM
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You might want to try The Witcher series.
21/09/2011 05:16:05 AM
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Grey decisions are good but...
21/09/2011 06:19:04 PM
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they don't reward it because, for the most part, they don't want you taking a middle ground.
21/09/2011 07:10:48 PM
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Well that's just stupid. Tired of picking the 2 sides over and over *NM*
21/09/2011 08:02:11 PM
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Neutrality is often boring or selfish. Good stories seldom have truly neutral protagonists. *NM*
22/09/2011 06:27:05 PM
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Are you kidding?
22/09/2011 06:54:19 PM
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There's a difference between doing "bad" things for a good purpose, and being neutral. *NM*
22/09/2011 09:12:16 PM
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I have an on-topic comment as well as a general rant on game morality systems.
21/09/2011 06:43:21 PM
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if they wanted to make the conversation mechanics more complicated...
21/09/2011 07:14:21 PM
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