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Multi-player was actually pretty simple if you just used it to create your whole party. Joel Send a noteboard - 08/09/2012 02:19:35 PM
So. Close.

I seriously can't wait to play it again and over the improved multiplayer connectivity which I never could on the old cause I couldn't my head around it.

I'm also thinking about what character I'm playing, something old or new, revisiting Durlag's Tower. Maybe doing a themed party, creating all 6 members. I remember doing a WoT team once. Fighter/Mage. Fighter. Ranger. Cleric/Mage. Bard. Thief. I'm sure you can figure out whom most of them are.

With the reputation system being fixed (so that you don't get mobbed by guards every time you enter a town) I might do an evil party from fantasy literature. Something like:

Gregor Clegane
Sauron (circa Second Age)
Steerpike
Voldemort

Tell me other people do this too?

The tricky part was remembering that the saved games represented the world only, and the characters remained distinct. However, a bonus to that was that you could give the various stat-increasing Tomes and Manuals in BG1 to a character, export them, then bring them back in and drop the item indefinitely (you did not even need to save the game, just hit "C" and keep going through the character arbitration screen to swap them in and out of games.) In fact, you could do that with any and all items, which is how I wound up with a party full of guys wielding Drizzts scimitars (even if I could not dualwield until BG2.)

Enhanced sounds cool; hopefully it will be available reasonably soon for download on one of the sites that does that. I re-bought BGI and II that way not long ago and still need to re-finish the second, but heartily endorse creating whole parties. The AI is adept at screwing up perfectly good NPCs, both in stat allocation and proficiencies. I favor a F/M, F/T, T, R and Paladin. The last two give access to some decent priest spells at high levels, and healing potions are common enough I do not need much more. F/M/Ts advance so slowly they are not really worth it until near the end of ToB, and straight class thieves come in handy for finding and removing traps, especially at the start; trying to do that with JUST a F/T results in lots of damage because their thief skills just cannot pace the games difficulty level.

Also: If you use multi-player for no other reason, it is worth it to equip everyone with boots of speed. Particularly when you get kits in BGII (or even BGI if modded,) a F/T, T and R (or rather, Stalker,) makes the rest of the party superfluous once they have decent Hide in Shadows and Move Silently skills. You can just hide, waltz up to enemies and backstab three of them to death, then run out of sight, hide and do it all again.

Anyway, never done a pure evil party, no, but creating ones own party is always a good idea because most NPCs are garbage, and the computer always screws them up royally. I always loved Coran both for his stats and for what he is, but he is unavailable until the Cloakwood opens up in Chapter 3, and even going straight there ASAP his proficiencies will be trashed by the time I reach him. On the other hand, I can create my own party and spec them however I like, even start some out as human fighters and dual class them at 9th or 10th level when they are fully specced and no longer getting new HD (if you REALLY want to minmax them, hold out for 13th level so you get the extra 1/2 attack per round, but that usually requires modding the game so there is no XP cap.)

I do not know how you feel about modding in general (believe it or not, I try to keep at a minimum both because I do not know what I am doing and because I do not want to take the challenge out of it) or how possible it will be for Enhanced (modding seems to have inspired much of enhance, but Wes Weimer is too busy teaching CS now to do another series of Weidu mods) but can tell you it really rejuvenated the games for me. Durlags was not nearly so fun the second time as the first though; even a decade later, it is difficult to unlearn things. Well, that was a lot longer than intended; here is hoping BG Enhanced is awesome, and happy gaming. :)
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This message last edited by Joel on 08/09/2012 at 02:21:56 PM
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Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay - 07/09/2012 09:48:16 PM 2556 Views
!!!!! - 07/09/2012 10:49:47 PM 1243 Views
are they created kindly or cruelly? - 08/09/2012 05:34:36 PM 1205 Views
Lol! Realistically, if exaggerated to heroic levels. - 09/09/2012 07:56:32 PM 1225 Views
I played the hell out of BG2, but only played BG1 once - 08/09/2012 06:07:15 AM 1334 Views
BGI is a lot more fun because a lot more challenging, IMHO. - 08/09/2012 02:33:17 PM 1226 Views
*revelation* - 08/09/2012 05:45:28 PM 1169 Views
fireballs are so epic in BG1 - 08/09/2012 05:41:34 PM 1217 Views
I disagree about it being the only good third level spell;lighting bolt and haste are also excellent - 08/09/2012 06:26:08 PM 1303 Views
Yeah, I loved Lightning Bolt. - 08/09/2012 06:44:59 PM 1153 Views
it was such a liability - 08/09/2012 07:11:36 PM 1194 Views
Bouncing is what makes lightning bolts great, because you get to hit people more than once. - 08/09/2012 08:59:10 PM 1136 Views
There's an unfortunate Wizard in the Firewine Bridge Ruins... - 09/09/2012 12:58:18 AM 1220 Views
Oops. - 09/09/2012 01:43:23 AM 1209 Views
that's why BG1 was so awesome. exploration=rewards - 09/09/2012 09:09:22 AM 1194 Views
Yeah, got to keep one of each on hand. - 08/09/2012 08:57:31 PM 1106 Views
Multi-player was actually pretty simple if you just used it to create your whole party. - 08/09/2012 02:19:35 PM 1182 Views
well yeah, because there was no connection to figure out - 08/09/2012 06:59:49 PM 1302 Views
Right; I was never a big multiplayer fan anyway, but customized parties were nice - 08/09/2012 08:53:45 PM 1308 Views
Where's the fun in having a customized party and losing all the character interaction, though? - 09/09/2012 04:03:10 PM 1256 Views
I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 09/09/2012 04:45:12 PM 1374 Views
Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack. - 10/09/2012 01:23:44 PM 1221 Views
Agreed. - 11/09/2012 07:01:07 PM 1250 Views
Suggestion since you're not using the NPCs anyway... - 15/09/2012 11:34:28 PM 1274 Views
That is a good thought; I never played IWD. - 16/09/2012 03:31:01 AM 1188 Views
Where did you think I just got it? - 16/09/2012 04:39:43 PM 1136 Views
How would I know you just got a game released in the late nineties? - 17/09/2012 06:57:19 PM 1135 Views
Re: How would I know you just got a game released in the late nineties? - 17/09/2012 11:08:09 PM 1324 Views
I still like GURPS' character points best. - 17/09/2012 11:40:12 PM 1176 Views
Heh, I'm not surprised. - 18/09/2012 01:47:55 AM 1180 Views
If you want to avoid hyperspecialization, avoid classes. - 18/09/2012 07:36:43 AM 1380 Views
I've never played GURPS, so I don't know how its system works. - 18/09/2012 03:32:21 PM 1262 Views
I recommend it, but it is a bear to run. - 19/09/2012 03:37:19 AM 1603 Views
Re: I recommend it, but it is a bear to run. - 19/09/2012 08:35:24 AM 1218 Views
It is the difference between "what if...?" and "whatever...." - 19/09/2012 10:58:31 PM 1268 Views
Re: It is the difference between "what if...?" and "whatever...." - 20/09/2012 12:31:10 AM 1196 Views
AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 05:53:39 AM 1486 Views
Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters. - 24/09/2012 07:03:39 AM 1181 Views
Things are a little different if you are the GM, yes. - 24/09/2012 08:33:23 AM 1390 Views
Re: Things are a little different if you are the GM, yes. - 24/09/2012 07:24:51 PM 1311 Views
My point is no one should be at any level. - 25/09/2012 01:23:21 AM 1407 Views
Re: My point is no one should be at any level. - 25/09/2012 03:41:42 AM 1411 Views
I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 05:16:49 AM 1223 Views
Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store. - 25/09/2012 06:05:39 PM 1341 Views
Re: [Insert relevant subject line here.] - 26/09/2012 08:12:05 AM 1365 Views
Re: [Insert relevant subject line here.] - 26/09/2012 05:48:34 PM 1226 Views
Re: [Insert relevant subject line here.] - 27/09/2012 10:26:16 AM 1841 Views
Re: [Insert relevant subject line here.] - 27/09/2012 05:23:13 PM 1166 Views
I can't speak for IWD I, but II is okay on the story front so far. - 18/09/2012 06:36:16 PM 1131 Views
Nah, IWD I barely had any story at all. - 18/09/2012 08:16:49 PM 1063 Views
agreed - 19/09/2012 09:42:28 AM 1329 Views
I've still only played about 4 hours of BG1 - 08/09/2012 03:59:49 PM 1226 Views
If you have not yet, you should look into the Weidu mods. - 08/09/2012 06:12:20 PM 1121 Views
But what's the point in playing the game if you don't use the NPCs? - 08/09/2012 06:47:38 PM 1133 Views
agreed the NPCs are half the fun - 08/09/2012 07:02:22 PM 1163 Views
Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling. - 08/09/2012 08:55:53 PM 1252 Views
Yeah, but optimising the whole group sounds ridiculously easy. - 09/09/2012 01:03:51 AM 1141 Views
Well, there are always mods for that. - 09/09/2012 01:37:42 AM 1086 Views
For talking to pretty much anyone, really. - 09/09/2012 03:20:29 AM 1174 Views
True. - 09/09/2012 03:46:24 AM 1178 Views
Well, I usually don't have thieves in my party. - 09/09/2012 04:56:21 AM 1123 Views
there wasn't a good enough thief option in bg2/ToB - 09/09/2012 09:15:21 AM 1083 Views
I noticed that also; another argument for creating a party via MP even if you move it back to SP. - 09/09/2012 11:45:12 PM 1194 Views
storyline man! - 10/09/2012 01:43:51 PM 1148 Views
I make my OWN storyline. - 10/09/2012 06:35:43 PM 1222 Views
Just how many thieves do you even need? - 10/09/2012 06:22:58 PM 1157 Views
The stealth skills come in very handy though. - 09/09/2012 04:11:40 PM 1163 Views
Any suggested parties for beginners? *NM* - 10/09/2012 01:13:38 AM 654 Views
I plan to do custom characters for the other 6 slots - 10/09/2012 01:42:41 AM 1133 Views
There are no "other" six slots - there are six slots, period. - 10/09/2012 06:24:33 PM 1108 Views
well, absolute standard would be: - 10/09/2012 01:35:15 PM 1198 Views
My own recommendation would be: - 10/09/2012 07:36:04 PM 1147 Views
I am completely stoked about it. - 10/09/2012 07:07:09 PM 1199 Views
TotSC made BGI a LOT more fun. - 10/09/2012 07:46:03 PM 1086 Views
all the kits/races/dual wielding etc will be available in bgee - 11/09/2012 09:02:35 AM 1119 Views
Ah; nice. - 11/09/2012 06:57:14 PM 1227 Views
i'm not sure they were even state of the art at the time - 12/09/2012 09:26:05 AM 1130 Views
Remember, BGI was released only about two years after Doom. - 13/09/2012 12:05:11 AM 1197 Views
If by "two" you mean "five," then yes. DOOM was released in 1993. - 13/09/2012 03:22:58 PM 1166 Views
Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM* - 13/09/2012 04:16:21 PM 668 Views
Can't believe I forgot about HALF-LIFE. *NM* - 13/09/2012 09:06:55 PM 652 Views
That just reminds me of how sad it is that StarCraft died this year . *NM* - 13/09/2012 11:55:28 PM 643 Views
I don't mind the graphics in it - 12/09/2012 04:38:47 PM 1187 Views
Re: I don't mind the graphics in it - 13/09/2012 01:55:24 AM 1106 Views
I'm going to ask this here rather than start a new topic as its somewhat related. - 10/09/2012 07:42:32 PM 1134 Views
I remember Wisdom being important - 14/09/2012 04:28:23 AM 1075 Views
And it now has been delayed till Nov *NM* - 15/09/2012 03:52:41 AM 641 Views
On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul - 15/09/2012 04:19:21 AM 1174 Views
Among many many others. - 17/09/2012 06:45:33 PM 1137 Views

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