I dislike most of the BG NPCs anyway, so I do not much feel the lack.
Joel Send a noteboard - 09/09/2012 04:45:12 PM
I've been replaying SoA with a neutral-evil party primarily because of the Viconia romance and because of Edwin - if I just have six customized characters, no doubt they'll be stronger (and so blast through SoA and ToB), but you lose so much of what makes the story fun?
Don't really play BG1, but the same applies, you would think.
Don't really play BG1, but the same applies, you would think.
I have never used Edwin much at all, because his appearance in BGI is due to his mission to kill Dynahier, Minscs charge. Consequently, adding him to the party before rescuing her results in a showdown that leaves one of them dead, and even rescuing her before adding Edwin ultimately ends the same way. On top of all that, Edwin is a conceited ass and, IIRC, a specialist enchanter. That last makes sense given Dynahier is a specialist invoker, but it means that rather than getting extra invo/evo spells like her, Edwin gets NONE.
I like Viconia, and Eldoth and Skie had their moments in BGI, but for the most part the evil characters just grate on my nerves (though nothing like Khalid and Jahiera; I actually felt a little relieved when I found out Khalid is dead in BGII.) By the way, though it is obviously not an option with an all evil party, apparently it is possible, if you play her romance just right, to turn Viconia from evil to neutral by the end of the game.
Not in BGI, because there is only the one set you get on your way down to flood the mines. In BGII, maybe, because you get a set there plus you can use mithril tokens to get another on your way out of Spellhold. Two thieves is the bare minimum to do the stab-and-run schtick though; I like to throw in a Stalker for good measure, send in the "scout" half of the party to drop half the bad guys and then have the spellcasters follow in the other half to mop up anything left.
For sure in BGII / ToB. My ToB party has five pairs of boots of speed (entirely legally, that is); the sixth is my PC, a monk, who doesn't need it. Incidentally, monks seem to be the most overpowered of them all. My monk has a magic resistance of 93 as well as decent AC, excellent THAC0 and various other advantages like poison immunity, natural haste, hide in shadows/move silently (no backstab, but she really doesn't need it) and various special abilities that give tons of extra hits; between her and Sarevok I sometimes don't even bother to involve the rest of my party in fights. Turns out the 3 magic resistance per monk level caps out only after 25-ish levels; with a magic resistance amulet and the machine in Watcher's Keep on top of that, the result is near-magic immunity (plus excellent saving throws for the spells that aren't resisted). With enough healing potions to make up for the relatively low HP, she's close to unstoppable.
Hmm, I did not realize there were that many sets in BGII. Guess I am not the only one who got sick of the interminable delay in parties without them crossing previously explored maps. I have yet to play a monk in BG but have heard they can become game breaking at high levels, yeah. The sad thing is that is probably due to little more than Bioware modeling AD&D 2nd ed. rules pretty faithfully, because I remember people complaining about monks being too powerful in my tabletop days, too.
BG2 really irritates me in that you can't make a decent wholly evil team. there are loads of goody goods to choose from, but you have to have nutty jan or fragile haer'dalies who despite it all still don't really like being truly evil.
Should be doable in ToB, at least? Korgan and Sarevok for the muscle, Viconia for the healing, Edwin for the spells, plus PC. Okay, that leaves one slot for a neutral, but you can take one that isn't too goody good (personally, I keep Imoen in every party pretty much no matter what, but I guess she's not even neutral, so perhaps Valygar or so is better).
Valygar is good also though; his ranger class requires it. Neutral good, and somewhat dark, but good nonetheless. Incidentally, I found out something interesting through him in my last playthrough: Apparently, all those "only this NPC can use this item" prohibitions are class specific, which is to say, because my protagonist was also a Stalker I could use Valygars special armor and sword. Of course, that is somewhat complicated by the fact he is one of the more useful NPCs, but that problem can be resolved with the export trick.
At least you get a hot platinum blonde drow who pulls her own weight. 

And more than that, with Greater Restoration. Ridiculous spell, honestly.
Yeah, Viconia is among the more useful NPCs also. I liked Safana and Coran in BGI also; unfortunately, the BGII plotline eliminates both of them early. I could probably tolerate the NPCs more if there were more like that and less the halfling paladin wannabe, or Xan, whose potent moonblade is permanently crippled by the fact he is squishy even by mage standards (I did derive a lot of amusement from his perpetually emo attitude and periodically informing me "we're all doomed...." for no apparent reason.)
Honorbound and honored to be Bonded to Mahtaliel Sedai
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!
LoL. Be well, RAFOlk.
Last First in wotmania Chat
Slightly better than chocolate.
Love still can't be coerced.
Please Don't Eat the Newbies!

LoL. Be well, RAFOlk.
Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay
- 07/09/2012 09:48:16 PM
3371 Views
!!!!!
- 07/09/2012 10:49:47 PM
1827 Views
I played the hell out of BG2, but only played BG1 once
- 08/09/2012 06:07:15 AM
1934 Views
BGI is a lot more fun because a lot more challenging, IMHO.
- 08/09/2012 02:33:17 PM
1781 Views
*revelation*
- 08/09/2012 05:45:28 PM
1771 Views
You need not be behind them to assassinate (the high level thief ability.)
- 08/09/2012 06:04:31 PM
1796 Views
ahh yes i remember, every hit is a backstab for 30 seconds or something.
- 08/09/2012 07:07:12 PM
1851 Views
Right; it is pretty much an instakill, considering the multipliers at the level it becomes available
- 08/09/2012 09:03:47 PM
1770 Views
fireballs are so epic in BG1
- 08/09/2012 05:41:34 PM
1820 Views
I disagree about it being the only good third level spell;lighting bolt and haste are also excellent
- 08/09/2012 06:26:08 PM
1977 Views
Yeah, I loved Lightning Bolt.
- 08/09/2012 06:44:59 PM
1720 Views
it was such a liability
- 08/09/2012 07:11:36 PM
1829 Views
Bouncing is what makes lightning bolts great, because you get to hit people more than once.
- 08/09/2012 08:59:10 PM
1748 Views
There's an unfortunate Wizard in the Firewine Bridge Ruins...
- 09/09/2012 12:58:18 AM
1819 Views
Oops.
- 09/09/2012 01:43:23 AM
1789 Views
- 09/09/2012 01:43:23 AM
1789 Views
that's why BG1 was so awesome. exploration=rewards
- 09/09/2012 09:09:22 AM
1775 Views
For sure; it made additional playthroughs fun even after beating the game.
- 09/09/2012 04:48:40 PM
1861 Views
Also, FB and Skull Trap are also almost interchangeable until 10th level, but ST damage is uncapped.
- 09/09/2012 02:02:17 AM
2272 Views
Multi-player was actually pretty simple if you just used it to create your whole party.
- 08/09/2012 02:19:35 PM
1816 Views
well yeah, because there was no connection to figure out
- 08/09/2012 06:59:49 PM
1941 Views
Right; I was never a big multiplayer fan anyway, but customized parties were nice
- 08/09/2012 08:53:45 PM
1933 Views
Where's the fun in having a customized party and losing all the character interaction, though?
- 09/09/2012 04:03:10 PM
1908 Views
I dislike most of the BG NPCs anyway, so I do not much feel the lack.
- 09/09/2012 04:45:12 PM
2005 Views
Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack.
- 10/09/2012 01:23:44 PM
1810 Views
Suggestion since you're not using the NPCs anyway...
- 15/09/2012 11:34:28 PM
1897 Views
That is a good thought; I never played IWD.
- 16/09/2012 03:31:01 AM
1801 Views
Where did you think I just got it?
- 16/09/2012 04:39:43 PM
1723 Views
- 16/09/2012 04:39:43 PM
1723 Views
How would I know you just got a game released in the late nineties?
- 17/09/2012 06:57:19 PM
1724 Views
- 17/09/2012 06:57:19 PM
1724 Views
Re: How would I know you just got a game released in the late nineties?
- 17/09/2012 11:08:09 PM
1898 Views
- 17/09/2012 11:08:09 PM
1898 Views
I still like GURPS' character points best.
- 17/09/2012 11:40:12 PM
1770 Views
Heh, I'm not surprised.
- 18/09/2012 01:47:55 AM
1826 Views
If you want to avoid hyperspecialization, avoid classes.
- 18/09/2012 07:36:43 AM
2015 Views
I've never played GURPS, so I don't know how its system works.
- 18/09/2012 03:32:21 PM
1857 Views
I recommend it, but it is a bear to run.
- 19/09/2012 03:37:19 AM
2242 Views
Re: I recommend it, but it is a bear to run.
- 19/09/2012 08:35:24 AM
1786 Views
It is the difference between "what if...?" and "whatever...."
- 19/09/2012 10:58:31 PM
1877 Views
Re: It is the difference between "what if...?" and "whatever...."
- 20/09/2012 12:31:10 AM
1814 Views
AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
- 24/09/2012 05:53:39 AM
2117 Views
Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
- 24/09/2012 07:03:39 AM
1785 Views
Things are a little different if you are the GM, yes.
- 24/09/2012 08:33:23 AM
2062 Views
Re: Things are a little different if you are the GM, yes.
- 24/09/2012 07:24:51 PM
1934 Views
My point is no one should be at any level.
- 25/09/2012 01:23:21 AM
1989 Views
Re: My point is no one should be at any level.
- 25/09/2012 03:41:42 AM
2057 Views
I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
- 25/09/2012 05:16:49 AM
1849 Views
Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
- 25/09/2012 06:05:39 PM
2034 Views
Re: [Insert relevant subject line here.]
- 26/09/2012 08:12:05 AM
1971 Views
Re: [Insert relevant subject line here.]
- 26/09/2012 05:48:34 PM
1849 Views
Re: [Insert relevant subject line here.]
- 27/09/2012 10:26:16 AM
2453 Views
Re: [Insert relevant subject line here.]
- 27/09/2012 05:23:13 PM
1733 Views
I did not realize how awful classes were until liberated from them.
- 28/09/2012 12:49:14 AM
1928 Views
Re: Things are a little different if you are the GM, yes.
- 24/09/2012 08:45:05 PM
1775 Views
I thought Yrrth a perfectly fine game world; obviously anything less generic requires some effort.
- 25/09/2012 12:14:09 AM
1851 Views
GURPS and TV Tropes are a natural fit, so I will throw in a link to their page on it.
- 19/09/2012 03:50:37 AM
1893 Views
I can't speak for IWD I, but II is okay on the story front so far.
- 18/09/2012 06:36:16 PM
1696 Views
I've still only played about 4 hours of BG1
- 08/09/2012 03:59:49 PM
1862 Views
If you have not yet, you should look into the Weidu mods.
- 08/09/2012 06:12:20 PM
1687 Views
But what's the point in playing the game if you don't use the NPCs?
- 08/09/2012 06:47:38 PM
1755 Views
Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling.
- 08/09/2012 08:55:53 PM
1842 Views
Yeah, but optimising the whole group sounds ridiculously easy.
- 09/09/2012 01:03:51 AM
1704 Views
Well, there are always mods for that.
- 09/09/2012 01:37:42 AM
1659 Views
For talking to pretty much anyone, really.
- 09/09/2012 03:20:29 AM
1763 Views
True.
- 09/09/2012 03:46:24 AM
1768 Views
Well, I usually don't have thieves in my party.
- 09/09/2012 04:56:21 AM
1691 Views
there wasn't a good enough thief option in bg2/ToB
- 09/09/2012 09:15:21 AM
1663 Views
I noticed that also; another argument for creating a party via MP even if you move it back to SP.
- 09/09/2012 11:45:12 PM
1760 Views
Just how many thieves do you even need?
- 10/09/2012 06:22:58 PM
1792 Views
You can get by with half a thief, yeah, but it forces you to forego maxing out some thief abilities.
- 10/09/2012 06:47:48 PM
1745 Views
Any suggested parties for beginners? *NM*
- 10/09/2012 01:13:38 AM
912 Views
I am completely stoked about it.
- 10/09/2012 07:07:09 PM
1893 Views
TotSC made BGI a LOT more fun.
- 10/09/2012 07:46:03 PM
1661 Views
all the kits/races/dual wielding etc will be available in bgee
- 11/09/2012 09:02:35 AM
1675 Views
Ah; nice.
- 11/09/2012 06:57:14 PM
1810 Views
i'm not sure they were even state of the art at the time
- 12/09/2012 09:26:05 AM
1715 Views
Remember, BGI was released only about two years after Doom.
- 13/09/2012 12:05:11 AM
1778 Views
If by "two" you mean "five," then yes. DOOM was released in 1993.
- 13/09/2012 03:22:58 PM
1708 Views
Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM*
- 13/09/2012 04:16:21 PM
949 Views
That just reminds me of how sad it is that StarCraft died this year
. *NM*
- 13/09/2012 11:55:28 PM
888 Views
. *NM*
- 13/09/2012 11:55:28 PM
888 Views
Fair enough; I was thinking of Doom in terms of when I started playing it and Doom II (1995.)
- 14/09/2012 03:56:50 PM
1834 Views
I don't mind the graphics in it
- 12/09/2012 04:38:47 PM
1756 Views
Good, me neither, but I have heard others criticize them.
- 12/09/2012 11:51:16 PM
1658 Views
I used the PS3 web browser as my primary browser for about 3 months
- 13/09/2012 01:13:22 PM
1688 Views
*nods* I suspected as much, but had no first hand experience confirming it.
- 14/09/2012 04:03:15 PM
1748 Views
I'm going to ask this here rather than start a new topic as its somewhat related.
- 10/09/2012 07:42:32 PM
1731 Views
And it now has been delayed till Nov
*NM*
- 15/09/2012 03:52:41 AM
899 Views
*NM*
- 15/09/2012 03:52:41 AM
899 Views
On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul
- 15/09/2012 04:19:21 AM
1764 Views

