If by "two" you mean "five," then yes. DOOM was released in 1993.
Ghavrel Send a noteboard - 13/09/2012 03:22:58 PM
Comparing the two is absurd. The contemporaries of BALDUR'S GATE are FINAL FANTASY VII and STARCRAFT, both of which blow it out of the water graphically.
BG had many good qualities, but graphics were never among them.
BG had many good qualities, but graphics were never among them.
"We feel safe when we read what we recognise, what does not challenge our way of thinking.... a steady acceptance of pre-arranged patterns leads to the inability to question what we are told."
~Camilla
Ghavrel is Ghavrel is Ghavrel
*MySmiley*
~Camilla
Ghavrel is Ghavrel is Ghavrel
*MySmiley*
Baldurs Gate Enhanced Edition: Edit 2 with added video & launch delay
07/09/2012 09:48:16 PM
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!!!!!
07/09/2012 10:49:47 PM
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I played the hell out of BG2, but only played BG1 once
08/09/2012 06:07:15 AM
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BGI is a lot more fun because a lot more challenging, IMHO.
08/09/2012 02:33:17 PM
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*revelation*
08/09/2012 05:45:28 PM
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You need not be behind them to assassinate (the high level thief ability.)
08/09/2012 06:04:31 PM
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ahh yes i remember, every hit is a backstab for 30 seconds or something.
08/09/2012 07:07:12 PM
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Right; it is pretty much an instakill, considering the multipliers at the level it becomes available
08/09/2012 09:03:47 PM
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fireballs are so epic in BG1
08/09/2012 05:41:34 PM
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I disagree about it being the only good third level spell;lighting bolt and haste are also excellent
08/09/2012 06:26:08 PM
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Yeah, I loved Lightning Bolt.
08/09/2012 06:44:59 PM
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it was such a liability
08/09/2012 07:11:36 PM
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Bouncing is what makes lightning bolts great, because you get to hit people more than once.
08/09/2012 08:59:10 PM
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There's an unfortunate Wizard in the Firewine Bridge Ruins...
09/09/2012 12:58:18 AM
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Oops.
09/09/2012 01:43:23 AM
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that's why BG1 was so awesome. exploration=rewards
09/09/2012 09:09:22 AM
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For sure; it made additional playthroughs fun even after beating the game.
09/09/2012 04:48:40 PM
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Also, FB and Skull Trap are also almost interchangeable until 10th level, but ST damage is uncapped.
09/09/2012 02:02:17 AM
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Multi-player was actually pretty simple if you just used it to create your whole party.
08/09/2012 02:19:35 PM
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well yeah, because there was no connection to figure out
08/09/2012 06:59:49 PM
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Right; I was never a big multiplayer fan anyway, but customized parties were nice
08/09/2012 08:53:45 PM
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Where's the fun in having a customized party and losing all the character interaction, though?
09/09/2012 04:03:10 PM
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I dislike most of the BG NPCs anyway, so I do not much feel the lack.
09/09/2012 04:45:12 PM
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Re: I dislike most of the BG NPCs anyway, so I do not much feel the lack.
10/09/2012 01:23:44 PM
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Suggestion since you're not using the NPCs anyway...
15/09/2012 11:34:28 PM
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That is a good thought; I never played IWD.
16/09/2012 03:31:01 AM
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Where did you think I just got it?
16/09/2012 04:39:43 PM
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How would I know you just got a game released in the late nineties?
17/09/2012 06:57:19 PM
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Re: How would I know you just got a game released in the late nineties?
17/09/2012 11:08:09 PM
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I still like GURPS' character points best.
17/09/2012 11:40:12 PM
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Heh, I'm not surprised.
18/09/2012 01:47:55 AM
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If you want to avoid hyperspecialization, avoid classes.
18/09/2012 07:36:43 AM
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I've never played GURPS, so I don't know how its system works.
18/09/2012 03:32:21 PM
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I recommend it, but it is a bear to run.
19/09/2012 03:37:19 AM
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Re: I recommend it, but it is a bear to run.
19/09/2012 08:35:24 AM
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It is the difference between "what if...?" and "whatever...."
19/09/2012 10:58:31 PM
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Re: It is the difference between "what if...?" and "whatever...."
20/09/2012 12:31:10 AM
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AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
24/09/2012 05:53:39 AM
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Re: AD&D cannot avoid one-sided encounters without restricting epic characters to epic encounters.
24/09/2012 07:03:39 AM
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Things are a little different if you are the GM, yes.
24/09/2012 08:33:23 AM
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Re: Things are a little different if you are the GM, yes.
24/09/2012 07:24:51 PM
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My point is no one should be at any level.
25/09/2012 01:23:21 AM
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Re: My point is no one should be at any level.
25/09/2012 03:41:42 AM
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I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
25/09/2012 05:16:49 AM
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Re: I know no more about AD&D 3rd Ed. than I retain from skimming the book a few times in a store.
25/09/2012 06:05:39 PM
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Re: [Insert relevant subject line here.]
26/09/2012 08:12:05 AM
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Re: [Insert relevant subject line here.]
26/09/2012 05:48:34 PM
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Re: [Insert relevant subject line here.]
27/09/2012 10:26:16 AM
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Re: [Insert relevant subject line here.]
27/09/2012 05:23:13 PM
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I did not realize how awful classes were until liberated from them.
28/09/2012 12:49:14 AM
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Re: Things are a little different if you are the GM, yes.
24/09/2012 08:45:05 PM
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I thought Yrrth a perfectly fine game world; obviously anything less generic requires some effort.
25/09/2012 12:14:09 AM
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GURPS and TV Tropes are a natural fit, so I will throw in a link to their page on it.
19/09/2012 03:50:37 AM
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I can't speak for IWD I, but II is okay on the story front so far.
18/09/2012 06:36:16 PM
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I've still only played about 4 hours of BG1
08/09/2012 03:59:49 PM
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If you have not yet, you should look into the Weidu mods.
08/09/2012 06:12:20 PM
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But what's the point in playing the game if you don't use the NPCs?
08/09/2012 06:47:38 PM
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Not having a bunch of potentially useful but AI ruined incompetents constantly fumbling.
08/09/2012 08:55:53 PM
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Yeah, but optimising the whole group sounds ridiculously easy.
09/09/2012 01:03:51 AM
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Well, there are always mods for that.
09/09/2012 01:37:42 AM
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For talking to pretty much anyone, really.
09/09/2012 03:20:29 AM
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True.
09/09/2012 03:46:24 AM
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Well, I usually don't have thieves in my party.
09/09/2012 04:56:21 AM
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there wasn't a good enough thief option in bg2/ToB
09/09/2012 09:15:21 AM
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I noticed that also; another argument for creating a party via MP even if you move it back to SP.
09/09/2012 11:45:12 PM
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Just how many thieves do you even need?
10/09/2012 06:22:58 PM
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You can get by with half a thief, yeah, but it forces you to forego maxing out some thief abilities.
10/09/2012 06:47:48 PM
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Any suggested parties for beginners? *NM*
10/09/2012 01:13:38 AM
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I am completely stoked about it.
10/09/2012 07:07:09 PM
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TotSC made BGI a LOT more fun.
10/09/2012 07:46:03 PM
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all the kits/races/dual wielding etc will be available in bgee
11/09/2012 09:02:35 AM
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Ah; nice.
11/09/2012 06:57:14 PM
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i'm not sure they were even state of the art at the time
12/09/2012 09:26:05 AM
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Remember, BGI was released only about two years after Doom.
13/09/2012 12:05:11 AM
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If by "two" you mean "five," then yes. DOOM was released in 1993.
13/09/2012 03:22:58 PM
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Ah, 1998. The golden year. Ocarina of Time. Starcraft. Half-Life. *NM*
13/09/2012 04:16:21 PM
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That just reminds me of how sad it is that StarCraft died this year
. *NM*
13/09/2012 11:55:28 PM
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Fair enough; I was thinking of Doom in terms of when I started playing it and Doom II (1995.)
14/09/2012 03:56:50 PM
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I don't mind the graphics in it
12/09/2012 04:38:47 PM
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Good, me neither, but I have heard others criticize them.
12/09/2012 11:51:16 PM
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I used the PS3 web browser as my primary browser for about 3 months
13/09/2012 01:13:22 PM
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*nods* I suspected as much, but had no first hand experience confirming it.
14/09/2012 04:03:15 PM
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I'm going to ask this here rather than start a new topic as its somewhat related.
10/09/2012 07:42:32 PM
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And it now has been delayed till Nov
*NM*
15/09/2012 03:52:41 AM
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On another note, shame on all of you for not telling me Jon Irenicus is Ra's Al Ghul
15/09/2012 04:19:21 AM
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